Atualização CoH Patch versão = 17.20080723.3T
Página 1 de 1
Atualização CoH Patch versão = 17.20080723.3T
Chat
* Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
Invention
* Stupefy: Chance for Knockback: This recipe’s description should now be consistent with the enhancement’s description, describing both as being knockback not knockdown.
* Gaussian’s Synchronized Fire-Control should now properly be a Unique enhancement.
* Location targeted powers slotted with Pacing of the Turtle, Dark Watcher’s Despair or Induced Coma enhancement sets chance for -recharge will no longer affect the caster.
* Fixed several typos in IO Set enhancement descriptions which stated “this enhancement my be”, which should have been “this enhancement may be.”
* Set bonuses that state they increase “Movement Speed” will now boost the base movement of the character instead of enhancing movement speed boosting powers.
Powers
* Fire Control / Cinders - This power was allowing for range enhancements even though it’s a PBAoE power, this has been corrected. Cinders can no longer be slotted for range enhancements.
* Updated info description of Minotaurs.
* The Omega Device is no longer targetable by players
* Plant Control/Entangle: This power will now correctly knock flying targets out of the air only if they are close to the ground.
* Plant Control/Roots: This power will now correctly knock flying targets out of the air only if they are close to the ground.
* The Warburg Nuke Chemical Burn power now correctly states that it reduces the target’s defense and not accuracy in its long help.
* Adjusted the animation for Energy Transfer.
Tasks
* Ouroboros missions will now issue a gold star and the proper badge upon completion
Badges and Accolades
* Changed the name of the badge granted from Flashback challenges by buffing enemies from Valorous to Fearless.
* Demonic Aura and Eye of the Magus: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.
Compatibility
* Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.
Gameplay
* Fixed rare crash when rapidly transferring salvage to Base Storage.
* Fixed rare crash when chatting in a Supergroup channel.
CITY of HEROES
Powers
Blasters
* Blasters / Psychic Blast / Psionic Dart - This power’s long help should now accurately state that this power deals moderate damage.
* Blasters / Psychic Blast / Mental Blast - This power’s long help should now accurately state that this power deals high damage.
* Blasters Secondary Powers now give the correct Defiance Bonus. Honest.
Defenders
* Cold Domination/Heat Loss: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
Scrappers
* Martial Arts/Dragon’s Tail: Corrected the critical hit portion of this power so that it is equal to the power’s normal damage.
Peacebringers
* All Peacebringer attacks that have a -def component will now show the debuff defense effects.
* Luminous Blast/Radiant Strike: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.
Warshades
* Warshades / Umbral Aura / Eclipse: Use of inspirations of damage buffs will no longer increase the resistance granted by this power.
CITY of VILLAINS
Powers
Arachnos Soldiers
* Bane Spider Armor Upgrade should no longer have brief “double application” of the Heath bonus applied. This means you won’t have your Max health fluctuating any longer.
* Wide Area Webgrenade: This power should now have target and caster hit messages.
Brutes
* Super Reflexes/Evasion: The brute version of this power will no longer have its defense affected by attacker’s level.
* Brute Invulneraiblity/Invincibility: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.
Masterminds
* Masterminds / Ninjas / Call Genin - Removed Quiver FX from Mastermind Genin pets when upgraded.
* Improved damage of Mastermind Genin Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
* Mastermind Ninja Jounin should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
* The Ouroboros Portal will now have a description in its info if selected by a Mastermind.
* Robotics/Pulse Rifle Blast: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
* Mastermind Soldier Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
* Mastermind Soldier Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
* Mastermind Necromancy Liches Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.
Tasks
* The Find and Assist Barracuda mission in the Temple of Waters strike force will fail if you let Barracuda get defeated.
* Dr. Vimes will now appear in the “Kidnap Dr. Franklin Vimes” Mission.
* The contact Darrin Wade now sells enhancements
----------------------------------------------------------------------------------------------------------
Deduzi que são mudanças boas ao meu ver (sempre tem coisa boa) mas o aumento de dano de algumas skills e habilidades vai dar mais poder a alguns poderes pouco valorisados pela sua aparencia "inofensiva"
E mais acho q se a gente mandar para o forum idéias como andei lendo , pode ser q tenhamos coisas novas para arrumar as roupas dos personagens! Tem alguma opnião ? comente =)
* Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
Invention
* Stupefy: Chance for Knockback: This recipe’s description should now be consistent with the enhancement’s description, describing both as being knockback not knockdown.
* Gaussian’s Synchronized Fire-Control should now properly be a Unique enhancement.
* Location targeted powers slotted with Pacing of the Turtle, Dark Watcher’s Despair or Induced Coma enhancement sets chance for -recharge will no longer affect the caster.
* Fixed several typos in IO Set enhancement descriptions which stated “this enhancement my be”, which should have been “this enhancement may be.”
* Set bonuses that state they increase “Movement Speed” will now boost the base movement of the character instead of enhancing movement speed boosting powers.
Powers
* Fire Control / Cinders - This power was allowing for range enhancements even though it’s a PBAoE power, this has been corrected. Cinders can no longer be slotted for range enhancements.
* Updated info description of Minotaurs.
* The Omega Device is no longer targetable by players
* Plant Control/Entangle: This power will now correctly knock flying targets out of the air only if they are close to the ground.
* Plant Control/Roots: This power will now correctly knock flying targets out of the air only if they are close to the ground.
* The Warburg Nuke Chemical Burn power now correctly states that it reduces the target’s defense and not accuracy in its long help.
* Adjusted the animation for Energy Transfer.
Tasks
* Ouroboros missions will now issue a gold star and the proper badge upon completion
Badges and Accolades
* Changed the name of the badge granted from Flashback challenges by buffing enemies from Valorous to Fearless.
* Demonic Aura and Eye of the Magus: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.
Compatibility
* Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.
Gameplay
* Fixed rare crash when rapidly transferring salvage to Base Storage.
* Fixed rare crash when chatting in a Supergroup channel.
CITY of HEROES
Powers
Blasters
* Blasters / Psychic Blast / Psionic Dart - This power’s long help should now accurately state that this power deals moderate damage.
* Blasters / Psychic Blast / Mental Blast - This power’s long help should now accurately state that this power deals high damage.
* Blasters Secondary Powers now give the correct Defiance Bonus. Honest.
Defenders
* Cold Domination/Heat Loss: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
Scrappers
* Martial Arts/Dragon’s Tail: Corrected the critical hit portion of this power so that it is equal to the power’s normal damage.
Peacebringers
* All Peacebringer attacks that have a -def component will now show the debuff defense effects.
* Luminous Blast/Radiant Strike: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.
Warshades
* Warshades / Umbral Aura / Eclipse: Use of inspirations of damage buffs will no longer increase the resistance granted by this power.
CITY of VILLAINS
Powers
Arachnos Soldiers
* Bane Spider Armor Upgrade should no longer have brief “double application” of the Heath bonus applied. This means you won’t have your Max health fluctuating any longer.
* Wide Area Webgrenade: This power should now have target and caster hit messages.
Brutes
* Super Reflexes/Evasion: The brute version of this power will no longer have its defense affected by attacker’s level.
* Brute Invulneraiblity/Invincibility: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.
Masterminds
* Masterminds / Ninjas / Call Genin - Removed Quiver FX from Mastermind Genin pets when upgraded.
* Improved damage of Mastermind Genin Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
* Mastermind Ninja Jounin should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
* The Ouroboros Portal will now have a description in its info if selected by a Mastermind.
* Robotics/Pulse Rifle Blast: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
* Mastermind Soldier Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
* Mastermind Soldier Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
* Mastermind Necromancy Liches Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.
Tasks
* The Find and Assist Barracuda mission in the Temple of Waters strike force will fail if you let Barracuda get defeated.
* Dr. Vimes will now appear in the “Kidnap Dr. Franklin Vimes” Mission.
* The contact Darrin Wade now sells enhancements
----------------------------------------------------------------------------------------------------------
Deduzi que são mudanças boas ao meu ver (sempre tem coisa boa) mas o aumento de dano de algumas skills e habilidades vai dar mais poder a alguns poderes pouco valorisados pela sua aparencia "inofensiva"
E mais acho q se a gente mandar para o forum idéias como andei lendo , pode ser q tenhamos coisas novas para arrumar as roupas dos personagens! Tem alguma opnião ? comente =)
Flasher- Aprendiz
- Mensagens : 41
Data de inscrição : 27/07/2008
Idade : 37
Localização : Londrina /PR
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos
|
|